Features

Exclusives • Features • PAX East 2015 • Previews

Hands on with Harebrained Schemes’ Necropolis – LevelSave’s Bronze PAX East Game of Show

I have never played Dark Souls. I’m not much of one for the “perma-death” style of game. I am the type of person who, in the event of losing a save game, will never play through a game again because I already did this. So what am I doing falling in love with a game that is near identical in mechanics to Dark Souls? Where nothing you’ll ever do will last longer then one life? It has to be some type of great for that to happen. Enter Necropolis: The...

Exclusives • Features • PAX East 2015 • Previews

Hands on with The Behemoth’s Game 4 – LevelSave’s PAX East Silver Game of Show

I am not the type of person who laughs very often. Well, let me rephrase that. I am not the type of person who laughs at his television very often. The occasional chuckle, maybe, but if I’m not having a conversation with someone even getting a quickened breathe out of my nose is a rare occurrence. So why was my stomach erupting with deep, deep belly laughs on the show floor of Boston’s Convention Center? Something undoubtably hilarious must of been...

Editorials • PS4

What Project Morpheus Means for the VR Industry

Last week, Sony updated the world on Project Morpheus, its virtual reality headset for PlayStation 4. The near final version revealed had a number of impressive updates including a higher resolution display, a refresh rate that’s almost double the refresh rate of the Oculus Rift DK2, and the ability to play games at 120 FPS (frames per second). The final version was announced for launch in the first half of 2016. I’ve had a fascination with Virtual Reality for...

Exclusives • Features • PAX East 2015 • Previews

Hands on with Motiga’s Gigantic – LevelSave’s PAX East Game of Show

It’s not very often that i sit down and type out anything while I’m at a convention. Whether it’s PAX in Boston or Seattle or Comic Con in New York, between the back to back to back 17 hour days filled with constant walking, running, talking, and partying, it’s not at all easy to sit down and dedicate my time to writing out something that I can just as easily do from the comfort of my own home in a few days time. So why, exactly, am I doing it now...

20 Questions • Exclusives • Interviews

20 Questions with Ubisoft Montreal’s Gabriel Graziani

This weeks 20 Questions will be with Gabriel Graziani [GG] (Community Developer working at Ubisoft Montreal) @UbiGabe     (dont forget to vote on the next 20Q Here) Community Managers are a key part to any company, but in the gaming industry the Community Manager is like a golden gun on GoldenEye. Worth their weight in gold… just joking.  They are one of the most valuable parts of a great video game development team. Helping to relay information to game makers...

News • PAX East 2015

Major Nelson Confirms: Screenshots Are Not Coming to Xbox 360

With the Xbox One getting droves of new features through the consoles Preview Program, fans are of course left to wonder what to expect now that the Xbox 360 has been given the same program. After going so far as to completely reinvent itself to the world multiples times – from blades, to NXE, to the current “metro” style dashboard – Microsoft has truly evolved the Xbox 360 as well as anyone would of liked. Yet, there’s always more to be wanted...

Editorials • Features • News

The Curious Case of Bungie Aerospace

Four long years ago, world-reknowned creators of Halo and the yet-unannounced space-epic Destiny announced an interesting project: Bungie Aerospace. Aerospace was a brilliant initiative from the minds at Bungie to partner with small developers and provide them with the initiative, funds, and community to cultivate and launch amazing games. Per Audacia ad Astra – Through Boldness To The Stars – was the motto. A powerful term first coined by the philosophical...

Editorials • Features

Munitio Making Waves [Updated]

A LOOK INTO MUNITIO In late 2009, Munitio introduced themselves to the world, out of nowhere. A self proclaimed “precision sound company”, specializing in lifestyle electronic accessories. Let’s be honest, in 2009 you probably didn’t even know that Munitio actually existed. What put them on the map then, and ultimately gave the small company a chance to prove their ability to blow large competitors out of the water, was the release of their Billet...

Editorials • Features

Amiibo Cards and Reprints Hurt The Collector and here’s why.

it is not a surprise that Nintendo’s new Amiibo line is here to stay, but what is the reason behind its success? In a new report Nintendo stated that characters that have been selling out and less popular characters will be getting reprints and also redistribution as nfc equipped cards. To me this could undermine what is making the figures popular in the first place. The exclusivity, the rarity is what entices the 20-30 something to buy these figures; all in hope of...

20 Questions • Exclusives • Interviews • News

20 Questions with Battlefield Hardline’s Dan Mitre

This weeks 20 Questions will be with Dan Mitre (Community Manager BF Hardline) @dan_mitre Seven million players got their hands on the Battlefield Hardline Beta from February 3-9, allowing EA and Visceral Games to gather a mountain of data to mine, feedback to read, and videos to watch. But rest assured, as Dan Mitre says, “We still hold strong to the March 17th ship date”. That’s great to hear that Visceral Games has dedicated so much time to listening to...