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Capcom on the Street Fighter x Tekken Online Issues

A statement was released yesterday on the Capcom-Unity blog stating that the reason  for the online issues of lag and sound interruption is the netcoding of the game. The netcoding was created to offer a smoother online experience (lag) but in effect the game has to let go of sound at certain points in order to make this happen. Capcom stated that the  netcoding of SFxT differs from that of Street Fighter IV because of the amounts of data that is being shared, they needed...