A statement was released yesterday on the Capcom-Unity blog stating that the reason for the online issues of lag and sound interruption is the netcoding of the game. The netcoding was created to offer a smoother online experience (lag) but in effect the game has to let go of sound at certain points in order to make this happen. Capcom stated that the netcoding of SFxT differs from that of Street Fighter IV because of the amounts of data that is being shared, they needed...
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More Street Fighter X Tekken Videos, Story and Cinematics
Who’s side are you on? The Tekken fighters or Street Fighters? Here’s the story trailer for you eye pleasure and the Akuma/Orgre cinematic trailer below it.