pixel art

F’in Saved

F’in Saved 16- Gentlemen’s Discussion

There are times when we lament being in separate parts of the county; being closer together would greatly help in some projects that we all could do. Being close for Game of the Year discussions may result in serious bodily harm to some members of the team.

F’in Saved

F’in Saved 16 – Thwarted Again

  I am not sure why but Curiosity has me hooked. Every day I log on and start tapping away, collecting coins, and occasionally making dicks. The exact reasoning behind my captivation has me perplexed considering I find most iOS games to be a waste of valuable game time. Even Minecraft iOS, which I have spent way too much time in, feels like nothing more than a way to dispose of minutes. Maybe Curiosity will feel the same way in a few more hours.

F’in Saved

F’in Saved 15- Zalloween

So after a month hiatus F’in saved is “back.” By that I mean it will be coming as much as I can make it. As you all probably know most of the team is obsessed with zombies. We often discuss how we would survive, even when we are not recording podcasts. So this scene is… not beyond the realm of possibilities. The hardest thing about this one paneled comic was not making the new scene or adapting the character sprites but rather Taryn’s one liner...

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F’in Saved 14: TMPI

So LevelSave is supposed to have a Pokemon podcast where we get real nerdy about Pokemon. It does exist, but finding the to do a podcast strictly dedicated to Pokemon is actually really hard. Because not only do I have to host, edit, and post the podcast I also have to play Pokemon all the time. If you want to survive or have a Diglett that is not laughably weak you have to put so many hours into it. I have other games to play, like Digimon guys. Lets all have our priorities...

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F’in Saved 13: BlOps

By now I have already arrived at PAX and am probably on my way back. I really hope this did not actually happen. Oh and if the joke seems a little nonsensical just Listen to our podcast Save Game+ and you will probably understand.

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F’in Saved 12: Weeeeeeee…

I got this idea while browsing the internet for Slender related things. It seems that there has been a huge backlash against the game, calling it “lazy” and “not scary.” My mind raced to try and come up with a reason as to why people had such vitriol for this game. I eventually arrived at the conclusion that these internet tough guy’s imaginations had died long, long ago. That thought saddens me as with out just a bit of imagination you become a...

F’in Saved

F’in Saved: 11 Fear Itself

We all pick on Austin, and I mean we all pick on Austin. He is usually a very good sport about it and I hope he realizes that if we did not pick on him then we would not care about him. To be fair though, he asks for it. If you think my jokes are bad, try talking to Austin about anything; it will almost always end in a poop joke that makes about as much sense as Kingdom Hearts.

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F’in Saved 10: Perspective

Give this one a bit to load guys, it is a big picture. Publicity is such a strange thing. And with the cynicism present in the gaming community today it is easy to take EA’s actions as such. I did, at least. I mean, how much damage can Mothra really do? Also, you probably noticed that this was not done in the typical Pixel Art fashion. That is because F’in Saved is not limited, in my mind, to just pixels. I like mixing things up like this from time to time...

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F’in Saved 8: Of The Blade

Sometimes the parameters at which I allow myself to operate in can by quite a hindrance. For example, the Retro Lancer you see in the last panel. For the sake of consistency all of the characters are created in a 30X30 square. This makes sure that the same amount of detail is carried throughout, unless I make a panel dedicated to a closeup of a character or action. This also makes it hard to create smaller detailed items, such as the Retro Lancer, and therefore harder to...

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F’in Saved 7: Safety First

But really, where are those damn rails? I got to thinking about this a while ago while playing through Pokemon Black 2. One of the additions the developers have strived to achieve is a sense of place. Meaning that objects are not just obstacles but actually make sense. The walls are covered in posters, decapitation looks believable, and there are damn rails where there should be.