Recently a game was released that took the internet by storm: Slender. The game is extremely basic in design. You are stuck in a forest and you must collect eight pages before SlenderMan gets you. Sounds easy enough; until you are actually playing the game and he is there, behind you. Our own Raven playing Slender. This minimalist approach to horror struck a chord among horror fans including myself. So in an effort to dig deeper into what makes Slender tick I asked...
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