Papo & Yo – Both Fulfilling And Disappointing

6.5 Overall Score
Gameplay: 6/10
Music: 8/10
Story: 6/10

A quick meaningful Story for those who have dealt with addiction

Very short and repetitive


Papo & Yo is a game that I have wanted to play ever since I read the press release detailing the inspiration behind the story of this platforming puzzle game. Growing up the developer was the child of an abusive alcoholic father and the relationship portrayed in the game speaks loudly of the horror that brought. Players will take control of Quico a young boy hiding in his closet from a rampaging monster. Quico discovers an illuminated spiral into which transports us into the magical world of Quicos mind.  Immediately we are tasked with solving a litany of repetitive puzzles and simplistic platforming tasks.  Unfortunately these are the very portions of the game where everything starts become less fun and more cumbersome and tedious. The first couple times through the mechanics are fun but as you go through and see the lack of their innovation you end up on auto pilot because all of the answers are staring you right in the face.

MonsterPapo & Yo could have been a fun and challenging game if it would have been able to provide a larger variety to their puzzles and if the game wasnt a mere 4-5 hours. Quico cannot die in the traditional sense, the closest he comes is when his monster companion eat one the poisonous frogs that he is so madly addicted to. When Monster consumes the frogs he becomes blind with rage and destroys everything in his path including young Quico. The star of the show in this game is its beautifully crafted soundtrack which was composed by Brian D’Oliveira. The music is calming and really captures the tropical setting where the game takes place. The setting itself however is poorly rendered and does nothing to engross the player into his or her atmosphere.

Papo-and-YoFor someone who has dealt with alcoholic parents the last 10 minutes of this game was worth the price of admission, but I don’t know that someone who cannot relate to the meaning of the story is truly going to feel the intended impact of the game itself. While there are some things to be enjoyed with this game there is nothing to bring you back to try to play through it more than once. With the $14.99 price tag on PSN there just simply inst enough content to justify recommending it There aren’t any items to search for or collect, or challenges to try to best just the same puzzles with the same predetermined result waiting for us at the end.


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Author: James Pope View all posts by
Twitter: @Jamespope2 Lead News Editor- Video games aren't just a hobby, they're a way of life!
  • james pope

    I think the tossing of Quico is meant to express the beatings that he would have to endure from his father when he was drunk. All of it had very subtle meanings that reached me personally. If I did not have the experience I have I think this message would have been lost on me. (that’s not to say that anyone else who thinks otherwise didnt have similar experiences, its just the way it spoke to me)

  • Snickelsox

    What broke this entirely for me was being attacked by the monster. He can’t kill you or really harm you in any way. Getting thrown about it horrifying to watch but completely inconsequential.