Before I begin this review, I should disclose I’m a huge Batman fanboy. As much as I’d like to say this is an unbiased review, I can’t take away my love for Batman.
Also note: there will be spoilers in this, if you haven’t beaten the main game, click away!
Harley Quinn’s Revenge is the first add-on to Batman: Arkham City that actually takes you back into the games story mode as opposed to the challenge rooms you saw in the previous DLC.
In Harley Quinn’s Revenge (referred to as HQR from herein) Harley, after mourning the loss of her beloved Mr. J and blaming his death solely on Batman’s shoulders, she has broken out of a Psycho Ward and reclaimed the steel mill, capturing a squad of policemen to go with it.
When Batman, equally disrupted from the loss of his long time for, heads into the Steel Mill to capture her, he goes missing and isn’t heard from for three days. Its then up to Robin to head in and save Batman.
Throughout the story you’ll switch between Batman and Robin twice each, using each characters unique skills to complete simple tasks and fights. This section feels like a mission straight out of the original campaign, which is exactly where the game falls short.
While HQR is a fun time, it just feels short. For 10$ you expect quite a bit, but what you get is a 3 hour mission through a very familiar area of the main game. While Tera Strong does an amazing job as Harley Quinn and the game is jam packed with emotion, I got six hours at the most out of it. After playing through the expansion once, I replayed for the achievements I’d missed and then just messed around free roaming as Batman, after that, I was done with it.
All in all, Harley Quinn’s Revenge is definitely an amazing add on, but it does fall quite a bit short In its expected length. While I’d definitely recommend purchasing it for the few hours of gameplay and extra 250 Gamerscore/Trophies, don’t try and speed through it, just take your time with it and enjoy the scenery, as there’s a lot of hidden Easter eggs scattered around.